

To do this easily, reach a reasonable wizard level and have enough mana to build a few traps. Kills by other means, even if triggered by gems, will disqualify you. Easy "Artisan Trapper" and "Green Vial" Achievement.On "F1", this will result in an easy kill. When the creep hits your orb, it will "blink" to him. When he is close enough to your orb that a shot from you gem will not reach him (before he reaches the orb), place the gem in the same tower. Allow this to continue until his next banishment will kill you. His banishment cost will increase each time he gets banished. Allow the remaining creep to repeatedly get to your orb.

It will not fire, but will instantly fire when you put it back in the same tower. Select the gem to move it, but instead just hold it. Place the highest level gem you can make in a position just in range of your orb while still covering the track. Start the "F1" map and eliminate all the starting gems. A shot will teleport when a creature is close to your orb and a normal shot from a tower in range will not hit it.

This is because the monsters' HP scale up so much that even at the maximum Wizard Level attainable within the game (estimated to be around 60,000-70,000), you still won't have enough Skill Points to get your Gem damage and Wake of Eternity skills to the levels that would be required for killing the strongest monsters in the final waves. Has someone with a higher level already tried this approach?įor GemCraft Chapter 2: Chasing Shadows, it is essentially impossible to beat Endurance on max difficulty settings (Haunting Difficulty, all battle traits maxed out, Hatred Level 10). I only have to avoid enraging the mana burn and the beacon monster. With an upgraded Freeze and WoE Spell this should be possible. Maybe with Wake of Eternity and Freeze? With 70% health loss, I must apply WoE 88 times to reduce a 1e116 HP monster to 1e70 HP. I'm guessing I need another approach to beat endurance. Additionally the managem is also improved which results in more mana which made is possible to apply additionaly combines to the lvl111 killgem, but the gap between e70 and e116 is hugh. I compare the damage of the lvl11 Spec + 5 times the lvl19 combine -> lvl111 Killgem with 1.224e38 mana cost. I need several days to finish an endurance, resulting in 1e12 EXP -> increase of 600 wizardlevels -> +4200 skill points, but on the other hand the upgrads are so expensive that my next killgem wont be much better. My last killgem doese 3.168e37*4.387e29 damage, which means I can handle enraged e70 HP monsters (until wave ~600). Is it possible to beat endurance with max traits? With the HP calc from 12345ieee I can see that the last waves could have some e116 HP.
